The following is a
report on the reproduction of the statistical work in the paper “Differences of
Type I error rates for ANOVA and Multilevel-Linear-Models using SAS and SPSS
for repeated measures designs" by Nicolas Haverkamp and
André Beauducel at the University of Bonn.
Statistical education, publishing, sports analytics, and game theory - everything that makes math useful in real life. Now carbon negative!
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Textbook: Writing for Statistics and Data Science
If you are looking for my textbook Writing for Statistics and Data Science here it is for free in the Open Educational Resource Commons. Wri...
Wednesday, 14 August 2019
Thursday, 8 August 2019
Reversi in R - Part 2: Graphics and Custom Boards
In this
post, I finish the Reversi / Othello game in R by improving the graphics, adding
the ability to save and load boards, and fixing bugs. Also, many more boards
have been added and tested, including those with unusual shapes, three or more players,
and walls that can make the board into unusual shapes or even break it in half.
Wednesday, 7 August 2019
Reading questions: Struck by Lightning
The book Struck by Lightning, by Jeffery Rosenthal hits that
balance of scientific correctness and approachability just right for a general audience
book on probability. It’s been in print for 14 years now, and was a Canadian
bestseller, so there’s nothing new that would come from a traditional review
and therefore I won’t write one.
Instead, two points:
1. It should be required K-12 or
100-level math/stats reading.
Sunday, 21 July 2019
Reversi in R - Part 1: Bare Bones
In this
post, I showcase a bare-bones point-and-click implementation of the classic
board Reversi (also called Othello*) in the R programming language. R is
typically used for more serious, statistical endeavors, but it works reasonably
well for more playful projects. Building a classic game like this is an
excellent high-school level introduction to programming, as well as a good basis
for building and testing game AI.
Tuesday, 2 July 2019
I read this: New Rules for Classic Games
New Rules for Classic Games, by R. Wayne Schmittberger,
written in 1992, is exactly what it sounds like. "New Rules" contains
possible amendments to rules for Risk, Monopoly, Poker, Bridge, Scrabble,
Reversi/Othello*, Shogi, Go, and of course Chess.
Saturday, 22 June 2019
Annual Report to Stakeholders 2018-19
Every year in grad school I had to write a report on my research and academic progress. I found it a useful exercise so I've continued to do so as a faculty member and post-doc.
Summary:
Professionally, this year was a struggle just to keep my head above water. I expect next year to be more productive in general, as well as more research oriented.
Thursday, 20 June 2019
Replication Report - Informative Priors and Bayesian Updating
The following is a
report on the reproduction of the statistical work in the paper "The use of informative priors and Bayesian updating:
implications for behavioral research" by Charlotte O. Brand et al.
The
original paper was accepted for publication by Meta-Psychology, https://open.lnu.se/index.php/metapsychology, a journal focused on methodology and reproductions of existing work.
This report continues my attempt to establishing a standard for replication
reports according to the Psych Data Standards found here https://github.com/psych-ds/psych-DS
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