In this
post, I showcase a bare-bones point-and-click implementation of the classic
board Reversi (also called Othello*) in the R programming language. R is
typically used for more serious, statistical endeavors, but it works reasonably
well for more playful projects. Building a classic game like this is an
excellent high-school level introduction to programming, as well as a good basis
for building and testing game AI.
Statistical education, publishing, sports analytics, and game theory - everything that makes math useful in real life. Now carbon negative!
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Textbook: Writing for Statistics and Data Science
If you are looking for my textbook Writing for Statistics and Data Science here it is for free in the Open Educational Resource Commons. Wri...
Sunday 21 July 2019
Tuesday 2 July 2019
I read this: New Rules for Classic Games
New Rules for Classic Games, by R. Wayne Schmittberger,
written in 1992, is exactly what it sounds like. "New Rules" contains
possible amendments to rules for Risk, Monopoly, Poker, Bridge, Scrabble,
Reversi/Othello*, Shogi, Go, and of course Chess.
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