For example, roulette is used to deliver a lesson on
expected value, but many of the bets you can make in roulette have the same
expected value despite the widely different payouts. Likewise, the probability
of poker hands can be calculated exactly with combinatorics, and the odds offered
on sport events can be used to explain log-odds, the basics logistic regression,
and confidence intervals.
There is opportunity for some larger projects, like
predicting sports, but a lot of the smaller assignment questions could be
're-skinned' from probability courses.
Because of the wide range in depth, and the diversity in prospective
students, as well as the stigma of gambling and of teaching people to gamble, this
would probably be best as a zero-credit course or an independent lecture
series. However, it could also be used as an outreach tool to bring talent into
statistics and data science that might not otherwise consider it.
The syllabus is given in parts because the timing hasn't
been worked out yet. This could be anywhere from 20 to 80 hours of lectures
depending on pacing and topic selection.
Draft Syllabus:
Part 1: Preliminaries
- What
is gambling?
- PDF,
CDF, continuous and discrete distributions
- Means,
medians, variance, and skew
Part 2: Classic games of chance
- Monty
Hall problem: Sample spaces
- Random
packs of cards, loot boxes: Geometric and negative binomial distributions
- Craps, Yahtzee, dice games: Independent events, binomial distribution, normal approximation
- Simulating dice events with Borel.
- Bingo and discrete distributions.
- Roulette, expected value, and
house advantage (See also Vig/Juice)
- Blackjack
and Transition Matrices (See also Snakes and Ladders, Monopoly)
Part 3: Combinatorics
-
Counting principles, factorials, and Stirling's approximation.
- Combinations
and Permutations.
- Playing
Cards: conditional probability, information, and 'blockers'.
- Blackjack
again: Counting cards, shoes, and asymptotics.
- The hypergeometric distribution.
- Poker:
Straights, flushes, pairs, and triples.
- Poker:
Accounting for community cards, and for drawing rounds.
Part 4: Utility
-
Marginal utility, utility curves.
-
Lotteries and Insurance: (different utility for you and the company).
-
Future value, present value, discounting rates.
Part 5: Prediction Markets and Sports Betting
- Decimal vs American Odds: log-odds,
logistic regression, ordinal logistic regression
- Odds movements, stock price movements: time-series models
- Parlays and correlated bets
- Over/Unders, Vig/Juice, Exotic or Prop bets
- Pre-game and in-game betting: Probabilities changing over time
- Fantasy sports: expected and variance of sums, opportunity cost
- Hedging strategies and arbitrage
Part 6: Common sports models
- Soccer
and Hockey: Poisson, Zero-Inflated Poisson, and Diagonally-Inflated Poisson
-
Basketball: Bivariate normal
- Head-to-head
matchups (team sports): Elo, Glicko, and other ratings systems
-
Many-player matchups (races): Microsoft TrueSkill
Part 7: Game theory for player-vs-player
- Zero-Sum
games vs win/win (Nash equilibria)
- Rock-paper-scissors
-
Prisoner's dilemma
- Jeopardy: Strategy and Decision
flowcharts
Part 8: Texas Hold'em
- Pot odds, implied odds, the fundamental
theorem of poker- Game Theory Optimal, Ranges, Bluffing
- Independent Chip Model
Part 9: Bankroll management
- Kelly
Stakes Criterion, Bayesian adjustments, Simultaneous Kelly
-
Drawdown, Value-At-Risk, Extreme Value Functions
Part 10: Simulations and Machine Learning
- Monte Carlo simulations, Monte Carlo
Markov Chain
- How
AIs for games like backgammon are trained
-
Minimax algorithms
Historical / Cultural hooks
- The birth of probability comes
from an unresolved game of chance
- Chaturanga,
a very old version of chess which used dice to determine pieces to move.
- Parcheesi is an older, dice-based
version of Sorry!- The MIT Blackjack team
- The Royal Game of Ur
- Hubbub and Chekutnak: Indigenous Games of Chance
- Mahjong and trick-taking games.
Draft Introduction:
What is Gambling
What legally constitutes gambling changes with locations and
time. By some definitions, anything that involves a degree of skill (e.g.
choosing players in a fantasy sports league) is a competition and therefore not
gambling. For the purposes of this class, we'll use the opposite extreme: Everything
with financial uncertainty is gambling, including things aren't commonly
considered to be games at all.
Buying a home is the stereotypical 'responsible purchase',
and yet it's an *enormous* gamble. The long-term value of a house has a lot of
variance. If there is variance, there is risk, and for the purposes of this
course this gambling.
Most investments carry financial risk, but unlike most games
of chance they carry relatively low risk and a positive expected value. Even
bonds, which are just loans to corporations or governments, even if re-payment is
guaranteed, carry risk in their resale value related to exchange rates.
Actuarial science is a whole field, closely related to
statistics, that deals with financial uncertainty. Traditionally it deals with
insurance and the premium payments that support it, but it also deals with the
investment of funds until they are needed for payments of claims. If you enjoy
this course and wish to pursue further theoretical depth, it's recommended that
you look further into statistics and especially actuarial science.
Reading Sources:
"Weighing the Odds in Sports Betting" by King Yao
"The Theory of Poker" by David Sklansky
Indigenous Games: http://mathcentral.uregina.ca/RR/database/RR.09.00/treptau1/
The Game of Borel.
If this course proposal gives you ideas as an educator, see
also my previous course proposal on "Statistics in Politics and Polling"
for a similar outreach / cross-disciplinary
approach.
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