Sunday, 21 July 2019

Reversi in R - Part 1: Bare Bones


In this post, I showcase a bare-bones point-and-click implementation of the classic board Reversi (also called Othello*) in the R programming language. R is typically used for more serious, statistical endeavors, but it works reasonably well for more playful projects. Building a classic game like this is an excellent high-school level introduction to programming, as well as a good basis for building and testing game AI.


Tuesday, 2 July 2019

I read this: New Rules for Classic Games


New Rules for Classic Games, by R. Wayne Schmittberger, written in 1992, is exactly what it sounds like. "New Rules" contains possible amendments to rules for Risk, Monopoly, Poker, Bridge, Scrabble, Reversi/Othello*, Shogi, Go, and of course Chess.